Sunday, 10 January 2016

Statue


MERMAID 3D MODEL


Mermaid Character Sheet:



I started to create my Statue in Maya. By this I had a good template of the Human Body.
I modelled the Hand and Head separately so I could focus on one part at the same time. But then I combined it all together in Maya and it came out good! Here is the finished version of my Mermaid Model but in Maya.


I then Put my statue into Zbrush and started to add more detail to her body. I added some long hair, a seashell bra and mermaid fins with scales. For the face, It was quite tricky to sculpt on because I had to re-mesh everything and so it lost its original detail. So I had to put back the detail by sculpting her face. I then added cracks in her mouth because I still wanted to keep to the theme of a broken Statue.

For her hair, I just masked the top part of her head and then extruded the masked selection and then using the Move brush I then started to pull down her hair. I then went into detail by doing the hair lines.


Here for the Bra, I masked the selected area which was her chest and I extruded to the specific amount. I then went into detail by using the Soft Clay brush and started to shape more of a cloth bra. I then smoothed the edges to make it look like a cloth.


For her stomach area, I started to define and shape a stomach by adding a belly button and give the illusion of a toned body. I then added more cracks so that it will still stick to the theme of a 'Statue'.

I then went into detail to her Fins by doing the same progress of masking the area and then extruding it and then using the Soft Clay build up brush I then started to build up these really nice scales.


For the Tail Fins, I just decided to keep it simple and and lines onto it and at the end of each fin I just started to add more cracks!

Here is the Finished Model.

Here are the xnormal and occulsion maps:




In conclusion this was a tough project to design because I had to research tutorials on z brush so I have a good understanding of how to use the software. In the end it paid of and I understood it quite easily and as i slowly got to know the software I started to pick up new things inside Zbrush which was pretty cool and mostly I just experimented. Overall, I really liked this project and I am surprised my mermaid turned out well.

Monday, 7 December 2015

Battle Arena!

For this task, I have to create out own Battle Arena. My idea is to create an Underwater Icy Cave in a small Cave called Pavlopetri, it is an old ruined icy cave that has been missing for centuries and has been found and is now used as an Arena.


Here is my Moodboard:


An outline of what the textures might be for my Battle Arena:



My 5 main Assets are The Collum, Seats, Spikes, Flags and Rocks.





I started to put my Battle Arena in Unity and started texturing. I  created a few of my own textures for the Arena Flag.

I exported the Plane which is my Flag before I made a waving flag using nCloth.



Here is what it looks like inside Unity. The design I was going for was a very Icy cold themed flag that will suit the scene but also stand out.




This texture is for my Flag Pole Box:


Coloured it in Brownish Red with a bold Red outline


Finished Design for the Bottom pole Texture.



This is the Flag Pole Texture:


This is the texture I am going to use for the flag pole from a site called Textures.com


Final design of the texture, I chose that texture and then took the color out of the texture to apply on the other objects.


Finished Design for the Bottom pole Texture.



Here is a gif image of my Flag moving in Maya using nCloth:



For the rest of the textures I added textures from the Unity Asset store that is free; PBS Materials Variety Pack, 10 High Resolution Wall Textures and Yughes Free Concrete Materials.




Here is a shot of a part of the Battle Arena that is not complete yet



Those Ice Packs I used the texture from one of the packs because It stands out and compliments my Battle Arena. I used a Sci Fi texture for a few of the rocks because I feel it compliments the rest of the arena!


Those steps are Seats where the people watch the battle, in between the seats is a pathway where all the contenders walk down to the arena platform.


This is the platform where the players battle it out! The block in the middle is an elevator platform that the player that wins stands on the platform and takes the fame!


I started adding some particle effects to my Battle Arena. I added some bubbles to represent my Battle Arena theme of being on top of water.




I then added some water in the background so the Battle Arena is in the middle of no where and just floats and stays in that position.




Finally, I added my statue into my Battle Arena and it is now complete!


In conclusion, this was a pretty interesting task because I learnt quite a lot. I had a few problems with zbrush when UV unwrapping but in the end I figured it out and had to zmesh and remesh the mermaid statue and export it. I then used a software called x normal to do my normal map and occlusion map. I then created a material inside unity and attached the normal and occlusion map inside the material and it came out quite deformed but I liked it because it portrays the theme of a statue. Overall, it was a hard task to do but I managed to finish the statue and it looks very good.

Links:

  • Integrity Software & Games. (2015). PBS Materials Variety PackAvailable: https://www.assetstore.unity3d.com/en/#!/content/34607. Last accessed 7/12/2015.
  • CGTextures. (2005 - 2015). Textures. Available: http://www.textures.com/. Last accessed 7/12/2015.
  • A dog's life software. (2013). 10 High Resolution Wall TexturesAvailable: https://www.assetstore.unity3d.com/en/#!/content/12567. Last accessed 7/12/2015.
  • Nobiax / Yughues. (2013). Yughues Free Concrete Materials. Available: https://www.assetstore.unity3d.com/en/#!/content/12951. Last accessed 7/12/2015.
  • Unity.Standard Assets - Environment - Water. Available: https://www.assetstore.unity3d.com/en/#!/content/32351. Last Accessed 16/04/2016




Making a Barrel!

For this task we had to learn Maya by creating a Barrel.


For this, I textured my Barrel using just a simple color Black and Red.


Sunday, 6 December 2015

Learning to Texture


This assignment is to Practice texturing on a Wagon


Creating a Rock

This assignment is to practice using the Sculpting tool in Maya to create a rock from a normal Cube.






Final Design!



Thursday, 19 November 2015

Creating a Collum Inside Maya




Template of The Column we had to make come to life in Maya.

Final Design of My Modeled Column: